Headsets that resemble 1990’s VR, eeek! Obvious, I know, but this is still a rather engaging example of AR, even if it does involve rather archaic head-mounting. However, it does demonstrate a rather lovely resolution and speed, two requirements that some might say are essential for the viability of the this interfaces uptake. I wonder if my 2nd Years mixed reality networked laser-quest adventure will be inspired by this guys. Should be fun.
Information regarding the clip is from its vimeo version. All courtesy of Adam Jones’s research.
‘Illustrated with technical pen,frame by frame. I admit it might not be the best, or the quality isn’t perfect, just a shot at animating the old flip book whatever-you-call-it way. The audio I used is Dr Dre Rap beat, not sure who’s the artiste. Post production credits goes to Noel Lee for his patience in piecing the sequence up together!’ (http://vimeo.com/8332956)
Clip from the 1967 film 1999 A.D. in which we see the family of the future shopping, paying bills and using electronic mail from home.
Some interesting interactive products are being produced at displax, check out the ‘skin’ and ‘window’ products. @ http://www.displax.com/index.php#/en/products/moovit.html
or check this video http://www.youtube.com/watch?v=RqKWUQSR_P4 product review, where the presenters run through the skin / window product.
Read wired article:
Turning your monitor into a touchscreen could some day be as simple as peel … and stick.
Displax, a Portugal-based company, promises to turn any surface — flat or curved — into a touch-sensitive display. The company has created a thinner-than-paper polymer film that can be stuck on glass, plastic or wood to turn it into an interactive input device.
“It is extremely powerful, precise and versatile,” says Miguel Fonseca, chief business officer at Displax. “You can use our film with on top of anything including E Ink, OLED and LCD displays.”
Human-computer interaction that goes beyond keyboards and mouse has become a hot new area of emerging technology. Since Apple popularized the swipe and pinch gestures with the iPhone, touch has become a new frontier in the way we interact with our devices.
In the past, students have shown a touchscreen where pop-up buttons and keypads can dynamically appear and disappear. That allows the user to experience the physical feel of buttons on a touchscreen. In 2008, Microsoft offered Surface, a multitouch product that allows users to manipulate information using gesture recognition.
Displax’s films range from 3 inches to 120 inches diagonally.
Rethink scholarship : Langara College
SixthSense, a wearable device that enables new interactions between the real world and the world of data.
At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data — including a deep look at his SixthSense device and a new, paradigm-shifting paper “laptop.” In an onstage Q&A, Mistry says he’ll open-source the software behind SixthSense, to open its possibilities to all.
Pranav Mistry is a PhD student in the Fluid Interfaces Group at MIT’s Media Lab. Before his studies at MIT, he worked with Microsoft as a UX researcher; he’s a graduate of IIT. Mistry is passionate about integrating the digital informational experience with our real-world interactions.
Some previous projects from Mistry’s work at MIT includes intelligent sticky notes, Quickies, that can be searched and can send reminders; a pen that draws in 3D; and TaPuMa, a tangible public map that can act as Google of physical world. His research interests also include Gestural and Tangible Interaction, Ubiquitous Computing, AI, Machine Vision, Collective Intelligence and Robotics.
Projected light and thermal-imaging technology are used to create jaw-dropping interactive playing arenas in which the physical movements of players determine the outcome of the games. Develop your game-playing skills as you progress through a number of levels to help your area to victory or to simply have fun.
Games repeat in ten minute cycles. Great Street Games is open to everyone and does not exclude those with limited mobility.
Bare is a conductive ink that is applied directly onto the skin allowing the creation of custom electronic circuitry. This innovative material allows users to interact with electronics through gesture, movement, and touch. Bare can be applied with a brush, stamp or spray and is non-toxic and temporary. Application areas include dance, music, computer interfaces, communication and medical devices. Bare is an intuitive and non-invasive technology which will allow users to bridge the gap between electronics and the body. (www.bareconductive.com, 24/09/09)